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- TOWERS.DOC Rev: 23 May 1992
-
- Contents:
- SUMMARY
- STARTING THE GAME
- BUILDING
- MAP CONTROLS
- SCORING
- DETAILS
-
-
- SHAREWARE & THE ASP
-
- ---------
-
- SUMMARY:
- ---------
- How high can you build? TOWERS is similar to Tetris, since you need to
- place blocks of varying size. That's where the similarity ends -- you need
- logic and planning, rather than quick reflexes in TOWERS. You build one
- level of the tower at a time, trying to fit the blocks in the tightest
- pattern. Each level becomes the base for the next level. TOWERS uses
- Cascoly's unique 3-D perspective graphics to show fantastic detail. As you
- scroll from side to side, the perspective changes.
-
- There are several different maps, of varying difficulty.
-
- TOWERS requires a MS compatible mouse and EGA or better graphics.
-
- Credits: Design & programming: Steve Estvanik
- Graphics programming: Ken Birdwell
- Betatesters: Karim Nassar
- Steve Blendermann
- Dave Morse
-
- STARTING THE GAME:
- ------------------
- To start the game, choose Play from the main menu. This will use the
- default map. (Later use the Map command to select alternate maps). Start
- with Difficulty 1. This will give you the easiest setup and let you become
- acquainted with the commands while playing the first game.
-
- Right click near a map edge (cursor keys work, too) scrolls the map in any
- direction (including diagonally.
-
- The box in the lower left shows the shape of the current wall. You have to
- find a place where they will fit, much like a puzzle or the game Tetris.
- Place it by clicking on a place on the map. A piece cannot be placed if
- there is any blocking terrain.
-
- If a piece is placed near an existing wall, the space is filled in. This
- results in a piece being placed that does not resemble the piece that was
- displayed.
-
- You can also rotate or discard the current segment. Rotate the piece by
- pressing F7. Press F8 to discard the current piece (this adds a slight
- penalty to your score and time, depending on difficulty.)
-
- Function keys:
-
- F1: Help
- F2: Grid pattern
- F4: Global map
- F5: Turn entire map 90 deg clockwise
- F6: Turn entire map 90 deg counterclockwise
- F7: Rotate current wall segment
- F8: Discard current wall segment
- F10: Quit the game
-
- Alt-S toggle sound
-
- Buttons:
- Global -- Same as F4
- View -- Shows a 3D view of current tower
- Stat -- Statistics for current game
-
- Goals
- -----
- Your goal is to build the tallest tower you can. The best way to do this is
- to make each stage as compact as possible, with as few gaps.
-
- BUILDING
- ========
-
- The box in the lower left shows the shape of the current wall or hedge
- segment. You have to find a place where they will fit, much like a puzzle or
- the game Tetris. Place it by clicking on a place on the map. A piece
- cannot be placed if there is any blocking terrain.
-
- You can also rotate or discard the current segment. Rotate the piece by
- pressing F7. Press F8 to discard the current piece (this adds a
- slight penalty to your score.)
-
- Restrictions:
- -------------
- The time alloted for building decreases with each level, according to
- difficulty. If you discard a piece, time is also lost.
-
- The size of the groups required to save increases with level, too.
-
- MAP CONTROLS
- ============
- Scrolling
- ---------
- Use the right mouse button to scroll the map in any direction. Use the
- global map function to quickly jump to any area on the map, or just to see
- the overall view.
-
- Rotate map
- ----------
- You can turn the entire map by 90 degrees in either direction, using the F5
- and F6 keys. This sometimes is helpful to see behind taller terrain types.
- The global map is always shown with a northern orientation, though.
-
- Show grid
- --------
- The F2 key or Grid button displays a grid on the map. This helps in
- placement of terrain, since it shows the base of a wall or hedge segment.
- The grid remains in place until you scroll off, or call the global map.
-
-
- SCORING:
- ========
- Your goal is to build the tallest tower you can. Each level or stage
- becomes the base for the next level. A compact base, with no spaces is
- easier to build on.
-
- You score points for each wall segment placed, based on the difficulty and
- the level. To proceed to the next stage each wall segment must include a
- minimum number of segments. This value changes with difficulty. At
- difficulty 1, the minimum is 5, at 20, it's 24. Any smaller group will be
- discarded before proceeding to the next level ( you do get points for these
- discarded groups, though. )
-
- Hall of Fame
- ------------
- In the hall of fame (HOF), scores are kept by difficulty, map, and date. You
- can also enter your name.
-
- If you want to clear the HOF, enter the DOS command:
- DELETE *.HOF
-
- If you want to edit the HOF, you can remove individual lines, using any text
- editor. However, you should be sure that the first line of the file shows
- the current number of entries.
-
- DETAILS
- =======
- Stats Button
- ------------
- Click on this button to see details on the current tower. The clock
- continues to run while you use this feature.
-
- View Button
- ------------
- Click on this button to see a 3D image of the entire tower. You can choose
- a viewing distance of 1 to 9, where 1 is the closest and 9 the farthest from
- the tower. Usually 4 will be a reasonable view, but you might want to
- experiment with other values, depending on where on the map your tower is
- located. The clock stops while you use this feature, so it's also a way to
- pause the action if you want.
-
-
- ***************************************************************************
- * REGISTERING SHAREWARE *
- ***************************************************************************
-
- Shareware is a means of distributing software. Under the shareware concept,
- software may be freely copied and passed along to others, or distributed
- through bulletin board systems or national networks.
-
- As a recipient of a shareware program, you may use the software for a short
- trial period to determine if it meets your needs. If the software is not
- suitable, then you can discard it. If you decide to use it, you must pay by
- registering. When you register a Cascoly shareware program, you receive:
-
- * A copy of the latest version of the program
- * A bonus of any other Cascoly program of equal or lesser value
- (see REGISTER.FRM for details)
- * A free introductory account on CompuServe including a private User
- ID number and password, $15 introductory usage credit, and a
- complimentary subscription to CompuServe Magazine, - a $30 value!
- * A minimum of 90 days online support via CompuServe or by
- telephone. Support by mail is also available, if accompanied
- by a SASE.
- * You will also receive bonus maps for new starting positions
-
- To register a program, enter the following command:
-
- COPY REGISTER.FRM LPT1:
-
- and the order form will be copied to your printer. Check off the program
- you wish to register, and check the program you wish to receive as a bonus.
-
- Cascoly Software is a member of the Association of Shareware Professionals
- (ASP). ASP wants to make sure that the shareware principle works for you.
- If you are unable to resolve a shareware-related problem with an ASP member
- by contacting the member directly, ASP may be able to help. The ASP
- Ombudsman can help you resolve a dispute or problem with an ASP member, but
- does not provide technical support for members' products. You can contact
- the ASP Ombudsman at P.O. Box 5786, Bellevue, WA 98006 or send a Compuserve
- message via easyplex to ASP Ombudsman 70007,3536
-